Jan 02, 2014 Happy New Year guys:D! Part 1 of Medieval II Total War Russia Campaign is here. See ya next time, like if you enjoyed and subscribe for more:) -. Total War: Rome II Total War: Arena Total War: Shogun 2 Napoleon: Total War Empire: Total War Medieval II: Total War Rome: Total War Medieval: Total War Shogun: Total War Toolbox What links here Related changes Special pages Printable version Permanent link Tools Log in Search. A subreddit for the Total War strategy game series, made by Creative Assembly. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms and others. Gulay Gorod - Russia - Medieval II Total War - Grand Campaign: Used by the Russians, the Gulay Gorod, meaning 'galloping fortress' is a group of wagons which have been reinforced where possible, and are accompanied by hardened well trained troops armed with crossbows and wearing light armour. Russia is a faction in Medieval II: Total War. It is unlocked if the players completes the campaign as one of the starting factions.
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Home / Medieval II Total War / Russia / Berdiche Axemen
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Units List
1. Carrack
3. Holk
5. Druzhina
7. Cavalry Militia
9. General's Bodyguard
11. Boyar Sons
13. Cossack Cavalry
15. Cossack Musketeers
17. Crossbow Militia
19. Peasants
21. Spear Militia
23. Berdiche Axemen
25. Dismounted Boyar Sons
27. Ballista
29. Trebuchet
31. Grand Bombard
33. Basilisk
Spearmen
Dismounted Druzhina
Berdiche Axemen
Views: 8193
Class and category
heavy infantry
Class, category
Soldier
Berdiche_Axemen, 48, 0, 1.2
Soldier model, Number of the soldier, Number of extras, Mass of the men
Mount
Type of animal or vehicle ridden on and its effect
Engine and Ship
Siege engine or ship
Attributes
can_withdraw, hardy, hide_forest, sea_faring
A miscellanious list of attributes and abilities the unit may have
Formation
1.2, 1.2, 2.4, 2.4, 4, square
Soldier spacing side to side, Front to back for close formation, Side to side, Front to back for loose formation, Number of rankings, Formations possible for the unit
Hit points
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points)
Primary weapon
17, 6, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1.33, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Secondary weapon
0, 0, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes
Primary armour
5, 4, 0, metal
Armour factor, Defensive skill, Shield factor, Sound type
Secondary armour
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type
Heat and ground effect
4, 1, -2, 3, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow
Mental
9, normal, trained
Morale, Discipline, Training
Cost
1, 380, 150, 90, 70, 380, 4, 90
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish
Unit Description
Wielding the mighty 'berdiche' these axemen strike fear into the hearts of their enemies, just before striking into the hearts of their enemies! Berdiche Axemen receive plenty of training to wield their fearsome two-handed axes and are armoured appropriately with armour from mail up to heavy brigandine. Many Russian generals use these men as shock troops softening up enemy formations.
Armour upgrade
Armourer An Armourer can notably improve the armour available to new and retrained units.
Heavy Armourer A Heavy Armourer can significantly improve the armour available to new and retrained units.
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Ownership factions
Russia
Berdiche Axemen heavy infantry Two-handed axemen used as shock troops. Can be armoured from mail to brigandine.
Require buildings
No.
Card
Name
Initial quantity
Replenish rate
Maximum quantity
Experience
Requires condition
1
city Militia Barracks Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
Militia Barracks
1
0.5
4
0
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
2
city Army Barracks Army Barracks are the first training facilities capable of training full-time professional soldiers.
Army Barracks
1
0.7
6
0
Army Barracks are the first training facilities capable of training full-time professional soldiers.
3
city Royal Barracks Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
Royal Barracks
1
0.7
6
0
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
4
city Masons' Guild Headquarters The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
Masons' Guild Headquarters
1
0.5
4
0
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
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The Rus' are a people divided, though that is hardly a character judgement for the folk who live in the largest single kingdom in Europe. Kiev may actually be the royal capital of this Kingdom, and the site where the Rus' embraced Christianity, but it is far to the north that the true power of the realm currently lies. Positioned just off the eastern end of the Baltic Sea, Novgorod is presently one of the most important trade hubs in the region, while in Kiev, disputes over succession have destroyed any sense of organisation or unity.
With the royal court in Kiev in such disarray, it would seem that any immediate military campaigns should be launched from around the trade capital of Novgorod. In fact, the first order for Vsevolod, Grand Duke of Kiev is to re-assert his undisputed control all the way down to the capital to the south. Should he manage this, the Rus' will be free to unify all of the steppes into the mightiest power of the east.
Simple and obvious in principle, this plan will require swift and decisive action. The fledgling kingdoms of Poland and Hungary to the southwest are just as well placed to move and assume control of the Rus' capital. Byzantium to the south is also desperate to restore its former glory by taking new territories, and it was only through Vsevolod's marriage to the Byzantine princess Maria that prevented the empire from striking back at the Rus' after they failed in their assault of Constantinople. They will not forget that they defeated the Rus' so recently..
This is not something that the present Rus' army should forget either. Unless they can start recruiting from several population centres at once again, they will not be able to field a force capable of stopping any of the serious foreign powers at all.
Strengths
Cossack Cavalry
Has a great mix of missile and melee cavalry.
Medieval 2 Total War Guide
Weaknesses
Poor early infantry and missile units.
Campaign rules
Long
Hold 45 regions, including: Constantinople Region, Jerusalem Region
Short
Hold 15 regions. Eliminate factions: Poland, Hungary
See also
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